Canti eating Afest 2014

More bad phone pictures, this time Red Canti at Anime Fest 2014

Shin is a dork.

GX-9901-DX Gundam Double X
Satellite System Loading Mobile Suit
HGAW 1/144 Model Gundam, the Gundam from After War Gundam X.

Also known as “wasn’t that on Gundam Wing?” To everybody I know and could physically show it to. So have some low quality phone photos tumblr.

My friend Lord Canti in a couple low quality pictures from my Phone during A kon 25. Hope he gets me the better quality photos soon.

Shibari no Sou, the name of Gamagoori’s 3 star Uniform. The word “Shibari” means “to Bind” and is also slang for Bondage.

But that is only phase 1. The Scourge Regalia has its own pun, and Sourge has nothing to do with it.

The “Shibaki no Sou” sounds familiar, but the Ri is replace with Ki, changing the word. “Shibaki” trabslates to “Strike, or to hit someone with a stick”. This makes his 2nd form a Strike Regalia rather than Sourge… but don’t forget the double meaning!
Shibaki is also the word for Spanking in Japanese, English is odd in how hitting someone has an additional word when its for punishment.

So Gamagoori uses the Binding and Striking uniform, also called a Bondage and Spanking uniform.

Word games are fun.

(Reblogged from eeveeskirata)

Dark Souls 2 has no tutorial.

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As I waited for Dark Souls 2’s eventual release, I dreamed about that amazing tutorial I was sure to come. People of the Internet, I am disappoint.

The difference between Demons Souls and Dark Souls is most evident in their opening moments.  The massive world of Dark Souls throws it’s Chosen Undead into a prison, and facilitates their escape. The player is instantly pitted against the massive Abyssal Demon with nothing but a broken sword.  With a bit of exploration(and perhaps a few deaths) you’ll find a hidden doorway out of the room. You’re given a proper weapon and shield, taught how to fight through messages and a few hollows, and sent back into the Boss Room with more knowledge than you had before.  Bosses in Dark Souls were powerful creatures, but with a bit of practice and ingenuity, you could face these challenges. If the challenge was too great, go get some experience somewhere else in he world.

On the other hand, Demons Souls introduces you to a bleak world of zombies and men driven crazy by the all powerful Demons who’ve taken over the land. The tutorial is simple, leaving the player to discover by walking down the path, learning the controls through experimentation or the messages upon the floor. At the end of the tutorial, the game throws you against the Demon Vanguard. A massive creature. The boss room is small and cramped, complete with pillars to hide behind. Not that hiding helps any, as the demon simply smashes through such puny obstacles, killing you instantly. If by some stroke of luck or skill you defeat the boss, you’re killed anyways. A massive Dragon will spew fire into the room.

It doesn’t end there! Demons Souls will then take away half of your health bar, a solid 50%!  The tutorial stats you at full Health, and the game seems easy enough. But after the forced death, you’re trapped at 50% for the entire first level.  Thrown into Boletaria, you ,must make your way through a massive level full of monsters, traps, and deadly falls.  At the end, you’re pitted against your first proper boss, the Phalanx.  It is only after defeating him that you obtain the ability to level up, and spend any souls you earned along the way.

It took me a long while to get past the Boletarian Palace.  The level itself is easy, but it takes one mistake on your part to screw it all up, starting back at the Arcstone to redo all that hard work.  Mastering Boletarian Palace is the first step in beating Demons Souls, only then are you ready for the rest of the cruel cruel game.

Dark Souls 2’s  Tutorial? It’s a couple messages and obviously placed Hollows.  It’s designed to teach the controls, and nothing more. Fog gates line several caves as you pass by, entering them teaches you a bit about the controls.  You’re given no reward or meaning to completing the tutorial, and many players accidently skip it. The path just points you straight to the exit, with nothing in the way. No tutorial boss to introduce you to Boss fights, something Dark Souls 2 is HEAVILY invested in with their improved A.I. and amazing fight design. Each boss in Dark Souls 2 tests the player in some way, yet nothing present right at the start? No little taste at the joy ahead? Worse off, the Emerald Herald is nearly invisible. She neither stands at the Bonfire, awaiting your arrival, or looks suspiciously important like the ever popular Maiden in Black.  She stands off to the side, green as the grass around her.  Dark Souls and Demons Souls didn’t tell you what to do, they cleverly lead you towards the information you needed.

There are a lot of things Dark Souls 2 has done great in. Bosses, Torches, Visual Design, Combat improvements. But the Tutorial? It’s a lazy piece of crap, they could have done so much better.